Tap farm starts out with a few barren plots of land in which you are expected to plant crops. And it turns out that crops are the best initial and basic producer of experience, and that's what you'll likely play with first. Your first efforts were probably spent farming tomatoes every three hours until you could fill up your farm with 15x15 patches of crops. Then you probably started wondering which of these crops yields the most experience.
I'm guessing that if you've gotten onto Google and managed to find this page, then you've already probably started recording the various prices and experience given by various crops. I've been doing that too, and I threw them in a spreadsheet so I could start to compare the various crop options.
I've thrown up a snapshot of my spreadsheet below for your review. Please be warned that it's for all of the crops currently in the game, and some folks might take that as a spoiler. As you increase in experience it unlocks more and more crops (and the level required is shown in the seed menu). You can scroll to the right as far or as little as you like if you don't want to peruse the later crops.
If you've unlocked additional crops, I'd love to see what they offer, or if you can fill in other blanks in the spreadsheet, please let me know. Also note that in the spreadsheet below that excel represents zeros with dashes, so the dashes indicate data is present, and the value is nil.
(Thanks John for updated numbers on crop and animal levels :-)
Cost
to Plow
15
XP to Plow
2
Level Required
Lvl X
Lvl X
Lvl 10
Lvl 10
Lvl 13
Lvl 14
Lvl 16
Lvl 19
Lvl 20
Lvl 21
Lvl 22
Lvl 24
Lvl 25
Lvl 29
Lvl 31
Lvl 32
Lvl 33
Lvl 34
Lvl 37
Lvl 40
Lvl 41
Seed Name
Tomato
Blueberry
Pumpkin
Corn
Strawberry
Wheat
Sunflower
Artichoke
Rice
Broccoli
Valentine Hearts
Grapes
Spinach
Eggplant
Bamboo
Cucumber
Alfalfa
Cotton
Dragon Fruit
Garlic
Bell Peppers
Basil
Mushroom
Parsley
Thyme
Tulips
Marigold
Rose
Orchids
Cost to Plant
15
25
20
45
35
35
30
50
75
40
30
100
35
90
120
80
150
140
135
95
110
70
175
250
130
100
100
140
200
Hours 'til Harvest
3
6
5
16
6
36
12
4
48
14
1
48
36
16
72
8
48
35
30
7
48
6
48
48
24
12
36
24
36
Harvest Price
35
60
50
100
80
120
85
95
200
120
40
300
115
390
400
275
525
1,000
470
250
400
180
650
1,000
420
200
390
500
1,000
Profit
5
20
15
40
30
70
40
30
110
65
(5)
185
65
285
265
180
360
845
320
140
275
95
460
735
275
85
275
345
785
Profit/Hour/Square
1.67
3.33
3.00
2.50
5.00
1.94
3.33
7.50
2.29
4.64
(5.00)
3.85
1.81
17.81
3.68
22.50
7.50
24.14
10.67
20.00
5.73
15.83
9.58
15.31
11.46
7.08
7.64
14.38
21.81
XP from Planting
2
3
3
4
5
4
4
5
5
4
4
6
6
7
5
7
8
11
6
9
8
8
9
10
10
15
9
11
11
XP from Reaping
2
2
2
3
4
3
3
4
4
3
3
5
5
6
4
6
7
6
3
6
5
4
6
9
5
10
4
6
10
XP Total per Crop
6
7
7
9
11
9
9
11
11
9
9
13
13
15
11
15
17
19
11
17
15
14
17
21
17
27
15
19
23
XP/Hour/Square
2.00
1.17
1.40
0.56
1.83
0.25
0.75
2.75
0.23
0.64
9.00
0.27
0.36
0.94
0.15
1.88
0.35
0.54
0.37
2.43
0.31
2.33
0.35
0.44
0.71
2.25
0.42
0.79
0.64
Convert profit cash to
xp
1.33
2.67
2.40
2.00
4.00
1.56
2.67
6.00
1.83
3.71
(4.00)
3.08
1.44
14.25
2.94
18.00
6.00
19.31
8.53
16.00
4.58
12.67
7.67
12.25
9.17
5.67
6.11
11.50
17.44
Converted Total
xp/hour/square
3.33
3.83
3.80
2.56
5.83
1.81
3.42
8.75
2.06
4.36
5.00
3.35
1.81
15.19
3.10
19.88
6.35
19.86
8.90
18.43
4.90
15.00
8.02
12.69
9.88
7.92
6.53
12.29
18.08
XP per coin planting
0.13
0.12
0.15
0.09
0.14
0.11
0.13
0.10
0.07
0.10
0.13
0.06
0.17
0.08
0.04
0.09
0.05
0.08
0.04
0.09
0.07
0.11
0.05
0.04
0.08
0.15
0.09
0.08
0.06
XP from Reaping Spoiled
Crops
-
-
-
-
-
-
-
10
10
10
10
10
10
10
10
10
10
Coins from Removing
10
15
10
30
20
20
20
35
60
25
5
80
20
75
75
65
135
20
20
20
130
20
40
100
60
20
50
60
50
Coin Conversion Rate
15%
16%
16%
16%
18%
16%
18%
18%
18%
16%
13%
18%
20%
22%
11%
22%
24%
10%
7%
12%
80%
14%
8%
8%
13%
17%
15%
13%
8%
You'll notice a few things about this list. First of all you need to calculate two important values: which crop gives the most cash, and which gives the most experience. Since they all take different times to grow I calculate this as "Profit/Hour/Square" and "XP/Hour/Square" which adds in the coins and experience from plowing, sowing the crops, and reaping the crops, and normalizes it over the hours it takes to grow.
You'll notice that the best cash crop I've found so far is Cotton, followed closely by Cucumbers, with Garlic, and Eggplant being good options too. You'll also notice that the best experience crop by a huge amount is clearly the seasonal Valentine Hearts. If these are removed in the future, then Artichoke is the next best experience producer, with Garlic being a good third choice. When the "visit neighbor" option was actually working, this is why you'd see most farms planting Artichoke, Cucumbers or Eggplant. (There was no Garlic option then.) Since Garlic is now both a good source of cash and simultaneously a good source of experience, I prefer it over most other crops. Of course, while the Valentine hearts last, those are the ultimate producer of experience, and I preferentially farm them. You should too if you have any coins at all to spend from your trees or animal income. If you don't have any other source of coin income and nothing in the bank, you'll have to intersperse Valentine hearts with a coin producer like Garlic or Cucumber (which will mature while you sleep).